Our task was to take this game that started as rough wire-framing, and push it to polish in 10 months for launch. The UI team was very small. To maximize efficiency we worked feature by feature and kept evolving the UI as we went, utilizing shared libraries we created throughout the process.
Below is a visual collage of videos and screenshots of a few features I worked on:
Unit Upgrade Progression
Emotes & Combat RPS System
Battle Replays, Custom Match, & Spectator Mode
Game Events & Battle Modes
More Gameplay Videos
If you are looking for more detailed walkthroughs of my UI Art Process and specific work done select the button below: